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TotalCalendar 2.2??


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squirrellydw

Forum User
Junior
Registered: 02/08/06
Posts: 33
Location:PA
Any chance on making a plugin for sweetphp's TotalCalendar 2.2? I really like this calendar since it will do almost anything.

www.sweetphp.com
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squirrellydw

Forum User
Junior
Registered: 02/08/06
Posts: 33
Location:PA
Just wanted to give an update on this. Over at the sweetphp site, "SWEETPHP" said he had downloaded GL and will look into making totalcalendar 2.2 work with GL. So if anyone is interested in having a much more powerful calendar I would suggest letting him know. I know totalcalendar costs money but its only $35 and is a great program.
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squirrellydw

Forum User
Junior
Registered: 02/08/06
Posts: 33
Location:PA
Another update, this is what he said......

I've looked into it briefly, but haven't become familiar enough with the inner workings of it all to make it a module yet. I will continue the effort to integrate it, but it's not ready yet.


So if anyone can help him out send him an email or post here........
http://sweetphp.com/nuke/modules.php?name=Forums&file=viewtopic&t=1212



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squirrellydw

Anonymous
In case you don't know, TotalCalendar 2.2 works with Geeklog thanks to Sweetphp and Suprsidr. You can check it out on my site

www.theseashore.us
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samstone

Forum User
Full Member
Registered: 09/29/02
Posts: 820
TotalCalendar is surely a great feature-rich calendar.

Has anyone of you get the "Upcoming Events" block on the front page of GL?

I also couldn't get the custom user permission to work with GL users yet.

Sam
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=MF=Hack

Forum User
Junior
Registered: 12/19/03
Posts: 32
Has anyone had any luck installing TotalCalendar 2.4 with Geeklog? It promises Geeklog integration but I am a little unclear on how to pull it off.
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samstone

Forum User
Full Member
Registered: 09/29/02
Posts: 820
It works great! All the above issues have been dealt with by the author.

Sam
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=MF=Hack

Forum User
Junior
Registered: 12/19/03
Posts: 32
I got mine up and running too. Great integration. Easy to get up and running. Can't imagine why these features aren't built into GL in a future release.
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