Posted on: 02/14/06 09:31pm
By: squirrellydw
Any chance on making a plugin for sweetphp's TotalCalendar 2.2? I really like this calendar since it will do almost anything.
www.sweetphp.com
TotalCalendar 2.2??
Posted on: 02/26/06 10:38pm
By: squirrellydw
Just wanted to give an update on this. Over at the sweetphp site, "SWEETPHP" said he had downloaded GL and will look into making totalcalendar 2.2 work with GL. So if anyone is interested in having a much more powerful calendar I would suggest letting him know. I know totalcalendar costs money but its only $35 and is a great program.
TotalCalendar 2.2??
Posted on: 03/21/06 08:33am
By: squirrellydw
Another update, this is what he said......
I've looked into it briefly, but haven't become familiar enough with the inner workings of it all to make it a module yet. I will continue the effort to integrate it, but it's not ready yet.
So if anyone can help him out send him an email or post here........
http://sweetphp.com/nuke/modules.php?name=Forums&file=viewtopic&t=1212
TotalCalendar 2.2??
Posted on: 04/25/06 09:52pm
By: Anonymous (squirrellydw)
In case you don't know, TotalCalendar 2.2 works with Geeklog thanks to Sweetphp and Suprsidr. You can check it out on my site
www.theseashore.us
TotalCalendar 2.2??
Posted on: 09/30/06 01:54pm
By: samstone
TotalCalendar is surely a great feature-rich calendar.
Has anyone of you get the "Upcoming Events" block on the front page of GL?
I also couldn't get the custom user permission to work with GL users yet.
Sam
Re: TotalCalendar 2.2??
Posted on: 12/28/06 06:01pm
By: =MF=Hack
Has anyone had any luck installing TotalCalendar 2.4 with Geeklog? It promises Geeklog integration but I am a little unclear on how to pull it off.
Re: TotalCalendar 2.2??
Posted on: 12/28/06 11:06pm
By: samstone
It works great! All the above issues have been dealt with by the author.
Sam
Re: TotalCalendar 2.2??
Posted on: 12/29/06 11:38pm
By: =MF=Hack
I got mine up and running too. Great integration. Easy to get up and running. Can't imagine why these features aren't built into GL in a future release.