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GL 1.x Vs 2.x Plugin Development


Hi, I have a pretty big project that I would like make into a plugin. I read in the developer documentation that the v2.0 plugin API will be different. As this is going to consume a LOT of my time, should I wait for 2.0 rather than develop it all over again?

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Registered: 01/08/03
Posts: 507
v2 is quite a ways from being viable. I would shoot for the current code base.

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