Quote by: jmucchiello Quote by: machinari
why not do a ransom type plugin. Develop the plugin, then hold it for ransom. When your minimum is reached, then release the plugin. People would probably give up some cash quicker if they knew the code was already good to go.
It's the same thing really. You just don't have to listen to all this pledge back and forth stuff.
This too I've considered. If the current folks hold out and stick with their pledges I may do it this way. But in stages so (a) I don't have to do the whole project on spec, (b) It won't take 4 months, and (c) hopefully this would light a fire under the folks who bailed to re-pledge and I could do the whole thing without needing to ransom stuff.
Of course the big project: recurring events would not be the first part I did. I'm thinking about banging out categories. It's useful to most folks and should be the easiest of the three to do.
I wish a site like fundable.com had a 3 stage process. Their setup is a) post the fundable thing, b) receive funds when minimum requirements met. I'd like a version with a) post the thing, b) escrow the money when minimum met, c) release funds when thing is complete. The 2-step process works great for ransoms where the missing 3rd step won't take too long.
Quote by: ronack
Really I'd rather just put up some dough and have you do it. That way we get a quality product and you make a few bucks.
But that's what the bounty is. It just makes it so that more than just your cash is being put up.
Oops! I didn't mean all of the dough but a contribution. Yes the Bounty, although I don't particulary like the word, is a good idea. We should really approach this like any other business endeavor.
What do you need to get started and what is your final $ amount (minimum for end product)? And when do you estimate having a working beta? How do you want to get paid, by Check, PayPal?
Reminds me of a saying - "Many hand make light work!", - get a lot of folks to pay a little bit is equal to or better than getting a few folks paying a lot. Hence the idea behind "Shareware".